networkservice
RuleFactory.h
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28 
29 #ifndef __PLUGINS_FIREWALL_RULE_FACTORY_H__
30 #define __PLUGINS_FIREWALL_RULE_FACTORY_H__
31 
32 #include <memory>
33 
35 
37 
39 
57 class RuleFactory : public IRuleFactory {
58 
59 public:
65  explicit RuleFactory(const utils::command::IExecutor& executor);
66 
73  ~RuleFactory() override;
74 
76  RuleFactory(const RuleFactory&) = delete;
77 
79  RuleFactory& operator=(const RuleFactory&) = delete;
80 
82  RuleFactory(RuleFactory&&) = delete;
83 
85  RuleFactory& operator=(RuleFactory&&) = delete;
86 
98  [[nodiscard]] std::unique_ptr<IRule>
99  createRule(const std::string& name,
100  const std::vector<std::string>& commands) const override;
101 
102 private:
103  struct Internal;
104  std::unique_ptr<Internal> m_internal;
105 };
106 
107 }
108 
109 #endif
std::unique_ptr< IRule > createRule(const std::string &name, const std::vector< std::string > &commands) const override
Create a firewalling rule.
std::unique_ptr< Internal > m_internal
Definition: RuleFactory.h:103
RuleFactory(const utils::command::IExecutor &executor)
A helper class to execute shell commands securely. This class is a high level interface added to ease...
Definition: IExecutor.h:51
A factory class to help creating rules thus hiding low level details to the core service.
Definition: IRuleFactory.h:56
A factory class to help creating firewalling rules.
Definition: RuleFactory.h:57
Definition: Rule.h:38
RuleFactory & operator=(const RuleFactory &)=delete