networkservice
IRuleFactory.h
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28 
29 #ifndef __SERVICE_PLUGINS_IRULE_FACTORY_H__
30 #define __SERVICE_PLUGINS_IRULE_FACTORY_H__
31 
32 #include <memory>
33 #include <string>
34 #include <vector>
35 
36 #include "IRule.h"
37 
39 
56 class IRuleFactory {
57 
58 public:
60  IRuleFactory() = default;
61 
64  virtual ~IRuleFactory() = default;
65 
67  IRuleFactory(const IRuleFactory&) = delete;
68 
70  IRuleFactory& operator=(const IRuleFactory&) = delete;
71 
73  IRuleFactory(IRuleFactory&&) = delete;
74 
76  IRuleFactory& operator=(IRuleFactory&&) = delete;
77 
89  [[nodiscard]] virtual std::unique_ptr<IRule>
90  createRule(const std::string& name,
91  const std::vector<std::string>& commands) const = 0;
92 };
93 
94 }
95 
96 #endif
A factory class to help creating rules thus hiding low level details to the core service.
Definition: IRuleFactory.h:56
IRuleFactory & operator=(const IRuleFactory &)=delete
virtual std::unique_ptr< IRule > createRule(const std::string &name, const std::vector< std::string > &commands) const =0
Create a firewalling rule.
Definition: Rule.h:38